SDLMAME is a macOS port of MAME and MESS that features both native Intel and Apple Silicon support and (previously) has been updated much more frequently than OpenEMU's MAME core. For years, OpenEMU was stuck at MAME version .149.1, from 2013. As of writing this, OpenEMU is currently in lock-step with SDLMAME as both feature version 0.235, but OpenEMU is not Apple Silicon native. SDLMame is a port of MAME by @sdlmame_osx. It also features MESS which emulates many retro consoles as well.
This is where things get a little strange, as if you try and execute SDLMame, it'll give you the same warning as OpenEMU. Right like the mame unix executable and click open. It'll open the terminal and crash. This is fine. Close this terminal. The application has now been safelisted.
Mame For Mac Sierra
After the first run, you can find the MAME ini files in /Users//Library/Application Support/mame. The file mame.ini holds the path(s) to your ROMs (option is called rompath).
Which config file? The 1941.cfg file was the same as others. I did reinstall Mame and 1941 still would not load. I toggled the artwork on a different rom (timepilot) toggled the artwork, got the same crash and tp84b.cfg file looks normal. Is there another .cfg file I need to look at. I do not have a mame.ini file.
Thanks for pointing me in the right direction. On version 0222 the createconfig command puts the files in your home folder. After editing OSD video to opengl (line 251 in mame.ini), all working fine for me now.
2020-11-22 12:45:41.804 mame64[2201:72651] ApplePersistenceIgnoreState: Existing state will not be touched. New state will be written to /var/folders/hw/cnzxghsx76xcr45y2gcg8l4r0000gn/T/org.mamedev.mame.savedState
Error opening translation file Englishdyld: lazy symbol binding failed: Symbol not found: _objc_opt_class Referenced from: /Applications/Mame/mame64 (which was built for Mac OS X 10.15) Expected in: /usr/lib/libobjc.A.dylib
Feel free to try your luck. 10.13 does not support the req tools to build mame any longer. Their page states simply Monterey, Big Sur, and Catalina. I always build on the lowest OS possible (except on M1 currently) and that is 10.14.
When I try to run it on macOS 11 (Big Sur) it is not working.See message when I try to run it under Big Sur:user@Mac /Applications/mame0244-arm64 $ ./mamedyld: Symbol not found: __ZNKSt3__115basic_stringbufIcNS_11char_traitsIcEENS_9allocatorIcEEE3strEv Referenced from: /Applications/mame0244-arm64/./mame (which was built for Mac OS X 12.0) Expected in: /usr/lib/libc++.1.dylib
MAME can be compiled using source code in a Linux distribution that does not have a package manager. MAME can be compiled by visiting the Github page. If you have a package manager installed, you can install MAME on a distro that does not have one. For example, on Ubuntu, you can install MAME by using the command * sudo apt-get install mame*.
Recompiler MAME seulement avec le pilote pour Pac-Man, avec les outils, sur une machine quadri-cœur (par exemple i5 ou i7) :make SOURCES=src/mame/drivers/pacman.cpp TOOLS=1 REGENIE=1 -j5
* Mame is launched via command 'mame'.* If a blank screen is encountered, press ESC to exit, and then re-launch with an alternative video option. For example: mame -video accel mame -video opengl* If you're new to Mame, our tutorial will quickly walk you through the process of setting up a new game: * Mame tools are also installed. Each has a prefix of 'mame-', to avoid conflicts with system tools. For example: mame-imgtool mame-split 2ff7e9595c
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